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部落战争的军队

部落战争的军队

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Video Games,Military Classification

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    README.md

    These two files contain the same information about all troops of all races available in Travian game (EN - english, SP - spanish). Travian game is a game about war, so the kind of troops you have in your army can be critical for victory in a single battle. You must grow a efficient army as fast as you can, and then maximize its value. In this game, in order to deffend a village, you can be helped by other players, so your def army would be a combination of all troops and races. But in order to attack a village, you can not be helped, you just can manage your own army, and available troops will depend on the race you have chosen. The files contain the following clomuns: - Name: name of the troop. - Race: chosen race of the player (gauls, romans, teutons, egyptians or huns). - Class: infantry, cavalry, assault or nothing( for troops used for village expansion). - Wood, Clay, Iron, Crop: cost of each resource to train a troop. - Attack: attack value of the troop. - Definf: deffence value of the troop against infantry. - Delcav: deffence value of the troop against cavalry. - Speed: movement speed of the troop. - Loot: amount of resources that the troop can steal. - Cons: amount of crop per hour that the troop needs to survive (like food). - Time: minutes needed for the troop to be trained. The most important thing to know here is the consume of the troops (Cons). When you have a big army, you will need a lot of crop per hour. Your crop production is limited by your croplands, so you will have something like -23.545 crop per hour. This problem is solved by having high capacity granaries with available crops in them. Time period is not important, and you can always have this data in Travian official web (https://t4.answers.travian.com/). Finally, you can use this dataset with the Travian Buildings dataset if you want to think about the fact that attack and defence values can be upgraded in the Smithy building. Troops start with the values in the dataset (level o), and can be upgraded to level 20, increasing 1,5% per each level, so at maximum level, it would be: (initial value)*(1,015^20). All this data can answer questions like: Which troops are cheapest and more expensive? Which ones are better for attack and deffend? Which combination in each race is the best for a consume of crop of 50.000 per hour for an attack? If the developers of the game create new troops, how much they should cost, depending on the other stats? How far is it profitable to upgrade the troops in the smithy?
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